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At $40, it'd better be a package with some bulk, and to be fair, expectations weren't especially high for Destiny expansions after The Dark Below and House of Wolves were each a little disappointing in their own way. The rest should be unlocked through normal play in the Crucible and solo questing.Bungie marks Destiny's first birthday with The Taken King, by far the best (and most) new content the beleaguered loot shooter has seen to date. There is also one secret (and rather unique) achievement that will require a fireteam and some coordination to unlock, but that's better left for discovering. Of the nine, three will be difficult to unlock: the two for beating the new "Wrath of the Machine" raid on both normal and hard difficulties and one for activating all of the Iron Lord artifacts. On the achievement front, "Rise of Iron" features nine achievements. Skeleton Keys are a random drop, however, so it's tough to tell when you will be getting them and are made all the more precious by their current scarcity. At the end of each Strike in the new Strike playlist, players will be presented with a chest that can only be opened with a Skeleton Key, much like the chest at the end of Prison of Elders.
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This drawback of limited resources and access also extends to the new Strike rewards. The one drawback to Archon's Forge is that players can only hold one SIVA Offering at a time. Success in Archon's Forge rewards players with unique loot from the Forge. Once the arena is closed, the only way to enter into the challenge (or re-enter, if you die and respawn outside) is to use another new item, Splicer Keys. Unlike Court of Oryx, once the challenge has begun, the arena is closed off, stopping new players from entering. Just like Court of Oryx, the SIVA Offerings are found at three different, recommended light levels: Fused Offerings at 320 Light, Enhanced Offerings at 340 Light, and Perfected Offerings at 360 Light. Similar to the Court of Oryx from "The Taken King", Archon's Forge requires players to find "SIVA Offerings" and present them at a terminal outside the arena.
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The highlight of "Rise of Iron" from a PvE experience, is the new Archon's Forge arena. In my time with "Rise of Iron", I had at least two engrams decrypt into exotic gear. Furthermore, Bungie has done players a favor and increased the likelihood that encrypted engrams will decrypt to a higher class item. Fortunately, the infusion system put in place with "The Taken King" still allows you to hold onto and goose up the power on your favorite bits of gear if you'd rather not part with them. The addition of new exotics and legendaries make swapping in new gear easy, but an initial increased drop rate for rare and uncommon gear make the task of micromanaging gear and light levels more of a chore than ever before. Another recent Crucible change is the addition of private matches, which will make playing with friends/clan members much easier.Īs one would expect from new Destiny content, you're going to get some shiny, new toys to help in your quest. It is a nice addition to the Crucible, but doesn't reinvent the wheel with innovation. Supremacy is a Deathmatch variant that challenges players to pick up Crests that are dropped by slain Guardians. In addition to the short single player campaign, "Rise of Iron" also features an increased Light maximum, one new Strike, one revamped Strike, a new Raid, and a new Crucible mode, Supremacy. The new enemies' attacks may look slightly different, and they may be slightly harder to take down, but their behaviors and tactics are relatively unchanged from their classic counterparts. After the work that Bungie put into the Taken variants from "The Taken King", it's disappointing to find that these new enemies feel like reskinned versions of old enemies. Infesting The Plaguelands are the new SIVA-spliced enemies.